How it works
Someone handed you something that travels. Here's the whole game — it takes a minute to learn and you already know most of it.
Why it's fun
You make something small — a word, a question, a stroke of a drawing — and give it to one person. That's the last time you control it. It moves the way rumours move: hand to hand, through people you'll never meet, to places you've never been. Then one morning you open it and it's four states away, carrying words from strangers.
You can't spam it, you can't take it back, and you can't finish it alone. All you can do is give it to someone and find out.
Someone hands it to you
By a link or a QR code, from a real person. There's nothing to download and no account to make. Opening it is joining.
You add one thing — once
One word to a chain, one line to a story, one answer to a question. That's your only move, ever, on that artifact. It's what keeps this from turning into a group chat: nobody can flood it, argue in it, or take it over.
Then you pass it along
Show your QR to someone in the room, or send the link. That's the entire game, and it's the part only you can do — an artifact stops the moment somebody keeps it to themselves.
It keeps going without you
Every hand it passes through adds to its trail. You can open it any time to see how far it's gotten and who's still carrying it — long after it's left you.
A chain grows one word at a time
river→stone→home→?
The games
All of them work the same way: you add one thing, once, then pass it on. Only the thing you're adding changes.
It can also just stop
If nobody passes it on, that's the end of it — wherever it happened to be. Most artifacts die in somebody's pocket. The ones that keep going are the ones worth watching.
It earns its glow
Nothing is handed out. The farther an artifact travels and the more people carry it, the more its name lights up — blue, then violet, then gold. Most never get there. That's what makes the ones that do worth watching.
rareepiclegendary
Crews are private
A crew is your own circle — family, friends, a team. There's no way to find one: the link is the invitation. Crew artifacts never appear on the world map or the rankings.
What we don't do
No accounts, no names, no profiles, nothing to sign up for. Location is optional, and if you allow it we round it to about a mile before storing it — enough to draw a trail, never enough to find anyone. There's no feed and no comments, on purpose.
What we keep, and what we don't
Everything you add is tied to a random code your browser invented, not to you. There's no account, no name, no email, no phone number. We don't store your IP address, we can't see what you buy, and we never touch your contacts.
What we do keep is the thing you added, roughly where you were if you allowed it — rounded to about a mile — and when.
On games that ask about a place, answers get counted by area — that's how a map of local favorites gets built at all. Never a single answer on its own, never anything with a person attached to it, and never anything from a crew.
Anonymous by design: no accounts, no names, location rounded to about a mile before it's stored, and only if you allow it. Built by Steady North. Privacy policy