How it works

Someone handed you something that travels. Here's the whole game — it takes a minute to learn and you already know most of it.

Why it's fun

You make something small — a word, a question, a stroke of a drawing — and give it to one person. That's the last time you control it. It moves the way rumours move: hand to hand, through people you'll never meet, to places you've never been. Then one morning you open it and it's four states away, carrying words from strangers.

You can't spam it, you can't take it back, and you can't finish it alone. All you can do is give it to someone and find out.

1

Someone hands it to you

By a link or a QR code, from a real person. There's nothing to download and no account to make. Opening it is joining.

2

You add one thing — once

One word to a chain, one line to a story, one answer to a question. That's your only move, ever, on that artifact. It's what keeps this from turning into a group chat: nobody can flood it, argue in it, or take it over.

3

Then you pass it along

Show your QR to someone in the room, or send the link. That's the entire game, and it's the part only you can do — an artifact stops the moment somebody keeps it to themselves.

4

It keeps going without you

Every hand it passes through adds to its trail. You can open it any time to see how far it's gotten and who's still carrying it — long after it's left you.

A chain grows one word at a time

riverstonehome?

The games

All of them work the same way: you add one thing, once, then pass it on. Only the thing you're adding changes.

🧬
Word ChainType one word. Hand it to someone — they add the next word, and hand it on. Nobody ever gets a second turn.
📖
StoryWrite the opening line. The next person writes the line after it, then passes it on. One line each.
QuestionAsk something. Everyone who's handed it answers once — and only then sees what everyone else said.
⚖️
Would You RatherSet two sides. Everyone picks one, then sees how the world split. You find out after you commit, not before.
🎨
Color the WorldPick a picture. Photograph anything to borrow its color, and one piece fills in. Pass it on until the whole thing is colored.
🧠
TriviaAsk something with a right answer. Everyone gets one guess, and only after guessing do they find out if they were right — and how many others were.
📍
Best Around HereAsk for the best of something — breakfast, a bar, a view. Everyone answers for their own town, so it comes back as a map of local favorites from people who actually live there.
💵
What's It Cost?Ask what something costs — a haircut, a beer, a tank of gas. Everyone answers for their own town, and you see the spread from cheapest to priciest only after you name yours.
🗳️
OutcomesAsk what's going to happen. Nobody knows the answer yet — not even you — so everyone makes a call and watches which way the room leans. When it's settled you record what actually happened, and that's the end of it.
✏️
DoodleDraw one stroke on a shared page, then hand it on. Nobody can redraw over anyone — the picture is whatever everyone's single lines add up to.
🏁
RelayEveryone who carries it runs one leg — tap the moment the pad goes green, best of three. Nobody races in real time: you are chasing the record the last carrier left, and the next person is chasing yours.

It can also just stop

If nobody passes it on, that's the end of it — wherever it happened to be. Most artifacts die in somebody's pocket. The ones that keep going are the ones worth watching.

It earns its glow

Nothing is handed out. The farther an artifact travels and the more people carry it, the more its name lights up — blue, then violet, then gold. Most never get there. That's what makes the ones that do worth watching.

rareepiclegendary

Crews are private

A crew is your own circle — family, friends, a team. There's no way to find one: the link is the invitation. Crew artifacts never appear on the world map or the rankings.

What we don't do

No accounts, no names, no profiles, nothing to sign up for. Location is optional, and if you allow it we round it to about a mile before storing it — enough to draw a trail, never enough to find anyone. There's no feed and no comments, on purpose.

What we keep, and what we don't

Everything you add is tied to a random code your browser invented, not to you. There's no account, no name, no email, no phone number. We don't store your IP address, we can't see what you buy, and we never touch your contacts.

What we do keep is the thing you added, roughly where you were if you allowed it — rounded to about a mile — and when.

On games that ask about a place, answers get counted by area — that's how a map of local favorites gets built at all. Never a single answer on its own, never anything with a person attached to it, and never anything from a crew.

Anonymous by design: no accounts, no names, location rounded to about a mile before it's stored, and only if you allow it. Built by Steady North. Privacy policy